I've come a long way since Fun1... Time to reflect that!

Here is the link to Fun1, for comparison:

https://mysteriousdeveloper.itch.io/fun-1

Regardless, Fun2 is, to quote one of its NEW characters, "much, much better" than Fun1.

Here are its features:

1. 2 Maps(Twice as many as Fun1!)

2. 5 Types of Enemies(+1 type which is less common), already more than Fun1!

3. 4 Kinds of Weapons(1 of them particularly rare and powerful), 4 times more than Fun1!

4. Survival against waves of an Enemy. Ok, it's not too different from Fun1 in that respect, except:

5. 16 "Twists". What are "Twists"? Twists are slight alterations to the game which may(or not) drastically alter gameplay. Two are picked in each playthrough, and are changed up every 5 waves.

6. A primitive upgrade system(inherited from Fun1) - Upgrade your max health, max stamina and damage!

7. A better voice actor("The Dictator", he calls himself). Technically speaking, Fun1 also had the same voice actor, albeit with a worse microphone

Here are the controls:

WASD - Move Around(I'm sure that's the most difficult to remember)

Left Mouse Button - Shoot(Just a tad difficult to infer)

F - Walk up to dead Enemies with Dollar Signs emanating from them, and press F to loot them for some moolah, or walk up to certain Traps(which can spawn as a result of certain "Twists", and hold down F to pick it up

SPACE - Jump

SHIFT - Sprint

P - Pause the game

R - Reload

There may or may not be other controls, and they may or may not be explained ingame.

If you enjoyed my game, consider supporting me on Patreon:

https://www.patreon.com/mysteriousdeveloper

Fun2 will be updated over time, to bring more enemies, features, weapons, twists and maps, so this is certainly not the finished product.

Regardless, all the best to you, and I hope you have Fun, too. (See what I did there?)

_____________________________________________________________________________________________

(You don't have to read this unless you are particularly interested)

Since this game was also made for the 2020 "Finish your Game" Jam, here are some dated developer logs as to what I did in the past few days:

Fun2 is a rather simplistic first person shooter where you have to fight against waves of a certain enemy, armed with a random weapon, and survive for as long as possible. However, in every game there are also 2 "Twists". "Twists" are alterations to the gameplay to make it more interesting. There are currently 16 twists(discover them all!). There are also 5 possible enemies, and 4 possible weapons(one of which is particularly rare, but very powerful if you're lucky to gain it). 

16/11/2020:

Today, I dedicated the day to prettying up the map with some pixel-style textures(rather than random textures I got off the internet).

Then, I proceeded to directly copy the map from Fun1 into Fun2.

Looking at both maps, I found that they were very dull, so I changed the Light Generation rules a little and now it's a lot more bright(which conflicts with the white text I use in my GUI)

I also made a start on the Menus(finally), but didn't get to finish them.

17/11/2020:

Today, I FINALLY hooked up all the Menus to the actual game, so now it is SOMEWHAT playable. All that Fun2 needs now is a pause menu in the actual game, a "Credits" part where we delve into who did what, and of course an "Options" setting(in my developing time I think I grew pretty sick of all the music).

Previously, the only way I could know what "Twists" were present in the game was by looking at the public variables in the Unity Editor. Now, there are little symbols in the Top-Right corner showing exactly what Twists are currently active. Moreover, when new Twists are picked (either in the beginning of the game or every 5 waves), there is now a sort of animation showing what twists are picked. It also shows a description of how each Twist works, negating the need for a tutorial.

18/11/2020:

Today, I fixed an issue that was present, but one I avoided in all my playtesting - if several enemies pin you in a corner, there is a chance for you to fall through the map. Now, if that happens, the player will get teleported back onto the map, allowing them to continue the slaughter.

One of the twists, "Bug Bugger", involves enemies being shrunken to tiny sizes and being frightfully fast. Previously, aiming at them and shooting them was quite a nuiscance. Now, the player can simply jump on the shrunken enemies and squish them like bugs.

I also added an "Options" menu in the Main menu, wherein I allowed the player to change Mouse Sensitivity, as well as music, sound and voice volume.

I also greatly improved the GUI. Unfortunately, silly as I am, I didn't take a screenshot of the PREVIOUS GUI, so there's nothing to compare it against. Regardless, it was pretty bad compared to the current one.

I added an actual Title to the Main Menu.

Moreover, I played through 15 waves of the game 5 times, and, using the results of my play, rebalanced some of the Twists.

19/11/2020:

Just some finishing touches.

20/11/2020:

Ditto. Converting it to WebGL was more of a nuisance than expected...

Development log

Comments

Log in with itch.io to leave a comment.

I had a play through it was good. Although i did not know how to fight back and it felt like they weren't really that much of a threat since they didn't do any damage. The music was good just got very repetitive after a while. Also standing still and just letting the eneimes attack me it tooka a very long time before they killed me. Also in cpomund the muzzle flash effect took place inside of the gun model which looked kinda odd. Also maybe some more indicatros you are actually dealing damage would be nice :)

Thanks for the feedback! Though I've stopped developing Fun 2, I will make sure to take into account your advice when I get around to making the sequel!