Version 1.0.5


Changelog:

1. Most importantly - you can now customize the minimum (and maximum) number of Internal Neurons and Connections. No longer do you have to wait for hundreds of generations for creatures to become decently-intelligent! You can now set it from the start!

2. Previously, each mutation pass there was a tiny chance that a single mutation would occur. Now, there is a tiny chance for each mutation to occur, increasing the probability of mutation and allowing multiple(potentially-useful) mutations to occur for a creature's brain.

3. The time left for each generation is now shown

4. Removed the "random_number" input neuron - in real life, creatures' brains don't have Random Number Generators.

5. When placing generational killers and selecting its period of killing, there is now a "Cancel" button.

6. Removed the "move_randomly" output neuron, for the same reason as 3. Instead, it is now replaced with the "move_forward" output neuron, which is the creature moving in the direction it moved previously.

7. The speed is now more-finely customizeable, from 0.5 to 10x normal speed, in increments of 0.1.

I hope you enjoy!

Files

web_build4.zip Play in browser
Feb 03, 2022

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