Version 1.0.5
Changelog:
1. Most importantly - you can now customize the minimum (and maximum) number of Internal Neurons and Connections. No longer do you have to wait for hundreds of generations for creatures to become decently-intelligent! You can now set it from the start!
2. Previously, each mutation pass there was a tiny chance that a single mutation would occur. Now, there is a tiny chance for each mutation to occur, increasing the probability of mutation and allowing multiple(potentially-useful) mutations to occur for a creature's brain.
3. The time left for each generation is now shown
4. Removed the "random_number" input neuron - in real life, creatures' brains don't have Random Number Generators.
5. When placing generational killers and selecting its period of killing, there is now a "Cancel" button.
6. Removed the "move_randomly" output neuron, for the same reason as 3. Instead, it is now replaced with the "move_forward" output neuron, which is the creature moving in the direction it moved previously.
7. The speed is now more-finely customizeable, from 0.5 to 10x normal speed, in increments of 0.1.
I hope you enjoy!
Files
Get YAES/S
YAES/S
A fascinating sandbox game about Evolution!
Status | Released |
Author | The Mysterious Developer |
Genre | Simulation |
Tags | 2D, Abstract, artificial-intelligence, Colorful, evolution, Life Simulation, Sandbox, Singleplayer, Top-Down |
Languages | English |
More posts
- Version 1.1.3Mar 14, 2024
- Version 1.1.2Mar 09, 2024
- Version 1.1.1Mar 06, 2024
- Version 1.1Nov 02, 2022
- Version 1.0.8Mar 22, 2022
- Version 1.0.7Feb 07, 2022
- Version 1.0.6Feb 06, 2022
- Version 1.0.2Jan 30, 2022
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