Version 1.1
YAES/S » Devlog
Notable Changes:
- Instead of creatures moving up, down, left or right, they now have a direction they move forward in, with the actions to turn right and turn left.
- Rather than using a Tanh function to compute the value of neurons, the Rectified Linear Units function is used.
- Changed the method of mutation - instead of a small chance to mutate anything, there is a 1% chance for a mutation, with possible mutations getting an equal chance
Minor Changes:
- Creatures now "look" into the direction they're moving in, but this only applies to creatures that have internal neurons, i.e. they're a bit "smarter"
- When a new generational killer is being placed, pressing "C" to clear the other ones will not work until the current killer is placed/its placement is cancelled
- Added the ability to pause the game by pressing SPACE
- Increased the chance of a connection being made to/from an internal neuron
- Changed the background to a grey grid
- Removed "Copyright" text in the main menu, and instead made it version text
- The game can now be sped up to 25x
- Stopped creatures' connections looping back into input neurons
- Removed "Do Nothing" as a possible action for creatures
- Made all actions(except movement) be updated every 0.1 seconds, NOT instantly
- Creatures now spawn in accordance with the grid background, and do NOT overlap each other
- Removed the "Instinct" Input neuron
- Made the generational killers actually WORK when the game is sped up
- The mutagen bomb will now ensure creatures DEFINITELY mutate
- Changed "Mutation Passes" to "Mutation Chance" in the simulation panel
- Creatures' is now calculated RELATIVE to the size of the world
- It is no longer possible for connections, when mutating, to switch the neurons they're connected to
- Updated all explanations in menus in accordance with new changes
- Creatures should now imitate other creatures correctly
- Creatures do not know the specific x and y of the creatures they're focusing on anymore
- Made the starting weight of a connection between 0.1 and 1.0. Furthermore, with a 50% chance, this value is negated(otherwise, a random value between -1.0 and 1.0 would average at around 0)
- Removed "Distance from Eastern Border" and "Distance from Southern Border" as things creatures know about
- Added(or re-added, I think - it's been a while since I worked on YAES/S) the "Random Number" input neuron, which is a random float between -1 and 1
Files
web_build8.zip Play in browser
Nov 02, 2022
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YAES/S
A fascinating sandbox game about Evolution!
Status | Released |
Author | The Mysterious Developer |
Genre | Simulation |
Tags | 2D, Abstract, artificial-intelligence, Colorful, evolution, Life Simulation, Sandbox, Singleplayer, Top-Down |
Languages | English |
More posts
- Version 1.1.3Mar 14, 2024
- Version 1.1.2Mar 09, 2024
- Version 1.1.1Mar 06, 2024
- Version 1.0.8Mar 22, 2022
- Version 1.0.7Feb 07, 2022
- Version 1.0.6Feb 06, 2022
- Version 1.0.5Feb 03, 2022
- Version 1.0.2Jan 30, 2022
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