Another day, another update - I'm seriously considering making a sequel... The Changes in 1.1.3 are: Made Creatures' Colliders SLIGHTLY smaller, so they don't b...
I don't know why I keep updating this game, but there we are... Changes: Readded an "Instinct" Input Value - this is a constant random number that changes throu...
I played a bit of YAES/S on my own, and it didn't fully satisfy me, so here's some new changes: 1. As before, Creatures Move Left, Right, Down and Up, instead o...
Notable Changes: Instead of creatures moving up, down, left or right, they now have a direction they move forward in, with the actions to turn right and turn le...
Changes: 1. There are no longer invisible bounds to the level - if a Creature leaves the simulation's bounds, they will wrap around and come out the other side!...
Changes: 1. Generational Killers' Kill Period can now be set to 0 - in this case, they'll kill anything that touches them instantly - nothing like some Rapid Da...
Changelog: 1. Most importantly - you can now customize the minimum (and maximum) number of Internal Neurons and Connections. No longer do you have to wait for h...