Multiplayer Progress 1
Let's outline some progress of mine with multiplayer instead of radio silence.
So far, I've reached a point where the game is basically playable in multiplayer - Players can send Squads, use Abilities, surrender, etc., with everything being properly synchronized (including AI Players). However, there is one major Caveat - currently, only two players, in preset locations, as preset factions, on a preset map can play.
My aim, of course, is to allow players to play on whatever maps they like (whether or not I will implement sharing of custom maps, or just expecting players to share the files with each other, I'm not sure yet, but I would want to do that automatically and securely), as whatever factions they like, and on whatever scenarios they may like.
I don't know how long this'll take, but considering how easy it was to implement multiplayer gameplay, this might be quicker than expected.
Get Bella Factionum
Bella Factionum
An RTS Game with Custom Factions and Maps
| Status | In development |
| Author | The Mysterious Developer |
| Genre | Strategy |
| Tags | Abstract, Difficult, Experimental, Level Editor, Moddable, Multiplayer, Real time strategy, Tactical, Top-Down, War |
| Languages | English, Russian |
| Accessibility | Interactive tutorial |
More posts
- Hosting a Bella Factionum Dedicated Server83 days ago
- Phase 2 - The Multiplayer Update83 days ago
- Phase 2 Final Update99 days ago
- Phase 2 - ProgressJul 20, 2025
- Phase 2 - The Coalition SystemJun 28, 2025
- Multiplayer Progress 2Jun 21, 2025
- Phase 1.5.4May 28, 2025
- Phase 1.5.3May 23, 2025
- Phase 1.5.2May 16, 2025
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