Multiplayer Progress 1
Let's outline some progress of mine with multiplayer instead of radio silence.
So far, I've reached a point where the game is basically playable in multiplayer - Players can send Squads, use Abilities, surrender, etc., with everything being properly synchronized (including AI Players). However, there is one major Caveat - currently, only two players, in preset locations, as preset factions, on a preset map can play.
My aim, of course, is to allow players to play on whatever maps they like (whether or not I will implement sharing of custom maps, or just expecting players to share the files with each other, I'm not sure yet, but I would want to do that automatically and securely), as whatever factions they like, and on whatever scenarios they may like.
I don't know how long this'll take, but considering how easy it was to implement multiplayer gameplay, this might be quicker than expected.
Get Bella Factionum
Bella Factionum
Command. Customize. Conquer.
Status | In development |
Author | The Mysterious Developer |
Genre | Strategy |
Tags | Abstract, Difficult, Experimental, Level Editor, Moddable, Real time strategy, Singleplayer, Tactical, Top-Down, War |
Languages | English, Russian |
Accessibility | Interactive tutorial |
More posts
- Multiplayer Progress 21 day ago
- Phase 1.5.425 days ago
- Phase 1.5.329 days ago
- Phase 1.5.237 days ago
- Phase 1.5.146 days ago
- Phase 1.590 days ago
- Phase 1.4Jan 20, 2025
- Phase 1.3Nov 21, 2024
- Phase 1.2Sep 25, 2024
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