Multiplayer Progress 2
Multiplayer works. And not just any multiplayer - multiplayer with your own Factions, Maps and Scenarios!!!!!
While Custom Factions are shared over the Network, Custom Maps and Scenarios (and the Scenarios' Maps and dependent Factions) have to be manually shared (i.e. you'd have to send the files to people you trust, to be able to play together). It's unlikely I'll change Maps/Scenarios needing to be shared manually at this time - Maps have the potential to be huge in size, and sharing that over the network becomes a nightmare (at least at my current level of skill with these network shenanigans).
I'm extremely happy with the progress made, so much so that Phase 2 of Bella Factionum will not only be about Multiplayer.
Therefore, I will start making updates about other cool things I'll be working on for Phase 2, since, as far as Multiplayer is concerned, it's now the boring parts of optimizing, polishing, and debugging (and the less-boring parts of playing it with my friends, but that's not something I'd write devlogs about, heh heh).
Get Bella Factionum
Bella Factionum
Command. Customize. Conquer.
Status | In development |
Author | The Mysterious Developer |
Genre | Strategy |
Tags | Abstract, Difficult, Experimental, Level Editor, Moddable, Real time strategy, Singleplayer, Tactical, Top-Down, War |
Languages | English, Russian |
Accessibility | Interactive tutorial |
More posts
- Multiplayer Progress 19 days ago
- Phase 1.5.424 days ago
- Phase 1.5.329 days ago
- Phase 1.5.236 days ago
- Phase 1.5.145 days ago
- Phase 1.590 days ago
- Phase 1.4Jan 20, 2025
- Phase 1.3Nov 21, 2024
- Phase 1.2Sep 25, 2024
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