Phase 1.5.1


Another day, another update.

But wait, why did we suddenly regress to Phase 1.5.1? Didn't I just release Phase 2.5? Yes, I did, and I realized just how stupid my notation for Phases is. Therefore, all has been reverted to Phase 1 (Previous Devlogs, at least their titles, will also be set to Phase 1). 

That silliness out of the way, here's the changelog for Phase 1.5.1:

  • Transferred to Godot 4.4.1
  • AIs will send reinforcements to one of their own points, in certain circumstances
  • The "Spawn Squads in Combat" Rule is back on by default
  • Unpredictable AIs will now pick points COMPLETELY RANDOMLY to sample from, NOT within a radius - they are also more unpredictable
  • Fix Issue where, when zoomed in really close, certain Squads are "gigantic" for a split second
  • Make Passive AIs even more Passive
  • Fix issue where, sometimes, there's a small number of Ability Preparedness, even though you don't have enough points to have it
  • Point Name, Type Tooltips are visible in Spectator Mode as well
  • Add "Reset" Button in Play Map, which clears all Lobby Elements
  • By pressing + and - on keyboard, you can now zoom in/out with more precision (mostly for spectating etc.)
  • If an AI has very few squads (what "very few" means depends on their personality), they will be a LOT MORE CONSERVATIVE with their squads

I hope you enjoy - the number one priority now shall be Multiplayer, and that will put us back into Phase 2!

Files

Phase 1.5.1 - Windows.zip 59 MB
45 days ago
Phase 1.5.1 - Linux.zip 52 MB
45 days ago
Phase 1.5.1 - MacOS.zip 83 MB
45 days ago

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