Version 0.4
This update has quite a large amount of changes! The emphasis here is on the terrain.
Here is the full changelog:
1. Changed up the main menu completely - it is now hopefully more readable
2. Added the option to procedurally generate "tiny islands". These are 1-pixel islands of coasts with a chance to appear in the ocean.
3. Added 5 new types of terrain - mountain, hill, desert, snow, and forest.
4. Civilizations cannot immediately expand into this terrain, but are instead limited by technology, providing some natural barriers and more aesthetically-pleasing empires.
5. Updated "Europa" and "Boot World" to have the new terrain types.
6. Replaced procedurally-generated rivers with the option to generate "bodies of water" instead.
7. Added procedural map generation with 7 choices:
1. Flatlands - similar to the original generated maps, except there are also patches of forest
2. Islands - generates islands with hills and mountains using Simplex Noise
3. Lakes - the inverse of Islands - generates "islands" of water in an "ocean" of grass using Simplex Noise
4. Two Halves - generates two rectangles with water between them
5. Four Corners - generates four rectangles in each corner of the map, separated by water
6. Chaos World - completely random placement of terrain, but with some rules applied to it afterwards
7. Mountain world - grass, hills and mountains
8. The minimum map size is now 25-by-25
9. Added a new quantity attached to Civilizations called "Stability". It is between 0% and 100%, and will decrease by 0.1% for each 10% of war exhaustion a civilization has.
10. If a civilization reaches 0% Stability and has any vassals, all of them will break free, and the Civilization may also decline in size and change its name(as if to simulate a new government). Civilizations with no internal territories that reach 0% Stability will be deleted.
11. Civilizations no longer have a chance to research, but instead it grows by an amount up to 100%. This "research rate" depends on stability, territorial size, among other things. Vassal civilizations share technology with their overlords, and vice versa.
12. When a civilization is clicked, all of its vassals are colored in Cyan
13. Slightly improved civilizations' procedural name generation
14. Added a "Have grasslands after coast" option, which will procedurally force every coastal territory to have a grassland neighboring it.
Files
Get Venire, Videre, Vincere
Venire, Videre, Vincere
Observe Civilizations expand and conquer each other!
Status | In development |
Author | The Mysterious Developer |
Genre | Simulation |
Tags | 2D, Colorful, Experimental, Godot, Level Editor, Procedural Generation, Real-Time, Sandbox, Singleplayer |
Languages | English |
More posts
- Version 0.5.5Nov 19, 2022
- Version 0.5.4Oct 07, 2022
- Version 0.5.3Sep 21, 2022
- Version 0.5.2Sep 16, 2022
- Version 0.5.1Sep 13, 2022
- Version 0.5Sep 08, 2022
- Version 0.4.2Aug 31, 2022
- Version 0.4.1Aug 29, 2022
- Version 0.3.0Aug 12, 2022
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