Version 0.5.4
Venire, Videre, Vincere » Devlog
Changelog
As per usual, here is a link to a Timelapse Video, showcasing the latest features.
Notable Changes:
- If a civilization is large enough, its name will be shown on the map(makes it a WHOLE lot more interesting to watch)
- Fixed the game name's spelling - it is now Venire, Videre, Vincere
- Added an Oasis and some patches of grasslands to the Boot World Map
- Removed "Extra Generation Settings" like islands, bodies of water, and coasts having grassland border them
- Collapse of civilizations is now handled globally - instead of any civilization collapsing, there is instead a 5% chance every 10 seconds for the game to pick a random civilization and make it collapse.
GUI Changes:
- Separated the "Back to Main Menu" Button in the Starting menu from the others with a line separator
- The Complacency Score of a Civilization is no longer visible
- When buttons are pressed, they are now cyan
- Redid the Game Speed Buttons - They are now in a Button Group with a less hacky solution
- The Terrain Painter Tab now shows which terrain is selected(starting with grass)
- Added a Paintbrush cursor to when a Civilization's control is painted as well
- You can no longer paint terrain with the sandbox panel closed
- When you switch tabs from terrain painting, the paintbrush is unset(to stop you painting when you switch tabs)
- Dealt with incorrect civ numberings
Other Changes:
- Countries no longer lose supply in their borders due to war.
- When a Civilization conquers territory successfully, there is another 0.1%-chance opportunity for it to gain complacency.
- When over 10% of a Civilization's territories are occupied, they are "overextended", which makes it a loss less likely for them to annex vassals, and halves their defensive capability in battle.
- Brightened the color of occupied territories.
- Vassal Civilizations' Borders have -1 supply, which has the effect of forcing their borders to be more "straight", similar to historical colonial possessions..
- Distance from the Capital once again affects supply.
- The number of foreign borders a border borders decreases supply.
- Frontier expansion also depends on technology now(but divided by 2, so every 20 tech levels, a civ will attempt to expand once more).
- Vassals do not expand more with technology, only once(but still participate in wars).
- It is no longer guaranteed for a civilization to lose a defensive battle if its territory is surrounded on 4 sides by the enemy(its defense will instead be divided by 4).
- A civilization's power is once again divided by its technology level.
- Greatly decreased the chance of capitulation by a civilization, but decreased the battle requirement to do so.
- Added "ish" as a possible demonym ending.
- Separated the Civilization territories from the main civilization object.
- Re-added randomness into battle calculations.
- Made Deserts and Snow have the same negative supply as mountains.
- Redid some territory-checking code, making the game faster.
- Recalculated negative effects from supply.
- The base supply for a civilization is now 1.
- The camera zooms in and out slower.
- When a Civilization collapses into splinter states, the original one is destroyed, creating a power vacuum.
- Supply calculations are based on terrain and its surroundings, but are cached in memory, to speed up calculations.
- Made the appearance of splinter states from a civilization's collapse have a 0.1% chance, rather than just having a maximum of 10 splinter states.
Files
Version 0.5.4 37 MB
Oct 07, 2022
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Venire, Videre, Vincere
Observe Civilizations expand and conquer each other!
Status | In development |
Author | The Mysterious Developer |
Genre | Simulation |
Tags | 2D, Colorful, Experimental, Godot, Level Editor, Procedural Generation, Real-Time, Sandbox, Singleplayer |
Languages | English |
More posts
- Version 0.5.5Nov 19, 2022
- Version 0.5.3Sep 21, 2022
- Version 0.5.2Sep 16, 2022
- Version 0.5.1Sep 13, 2022
- Version 0.5Sep 08, 2022
- Version 0.4.2Aug 31, 2022
- Version 0.4.1Aug 29, 2022
- Version 0.4Aug 23, 2022
- Version 0.3.0Aug 12, 2022
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