View all by The Mysterious Developer
Creator
Follow The Mysterious Developer
Follow
Following The Mysterious Developer
Following
Add To Collection
Collection
Community
Devlog
Venire, Videre, Vincere
←
Return to Venire, Videre, Vincere
Devlog
Version 0.5.5
November 19, 2022
by
The Mysterious Developer
It's certainly been a while, but VVV is back! Changelog: The number of civilizations is now correctly displayed Civilizations collapse and split in half only once over the entire simulation, as a uniq...
Continue reading
Version 0.5.4
October 07, 2022
by
The Mysterious Developer
Changelog As per usual, here is a link to a Timelapse Video , showcasing the latest features. Notable Changes: If a civilization is large enough, its name will be shown on the map(makes it a WHOLE lot...
Continue reading
Version 0.5.3
September 21, 2022
by
The Mysterious Developer
This timelapse shows off what Version 0.5.3 behaves like. Notable 0.5.3 Changes: Introduced a Complacency Score , a representation of how complacent a civilization has grown. There is a 0.1% chance ev...
Continue reading
Version 0.5.2
September 16, 2022
by
The Mysterious Developer
You know the drill - this timelapse video shows off the features well. Changes: War exhaustion is no longer a value. Stability is no longer a value, but instead a civilization has a tiny chance to col...
Continue reading
Version 0.5.1
September 13, 2022
by
The Mysterious Developer
A good example of all of these features is this timelapse video . Changes: Removed borderless fullscreen - it's just fullscreen now Pressing on different game speeds unpauses the game if it's paused B...
Continue reading
Version 0.5
September 08, 2022
by
The Mysterious Developer
Buckle up, this is a big one! If you're interested, this YouTube timelapse shows a good summary of the new features. Version 0.5: Notable Changes: Created a Sandbox Panel , which can be shown and hidd...
Continue reading
Version 0.4.2
August 31, 2022
by
The Mysterious Developer
A tiny but important update. Changes: Stopped the game from crashing when loading a custom image to generate a map with. Added the Version Number to the main menu...
Continue reading
Version 0.4.1
August 29, 2022
by
The Mysterious Developer
This is a small update, but there are a few notable features. Changelog for Version 0.4.1: Notable Features : Instead of using Raycasts, Civilizations now have "Ships" which they send to explore and/o...
Continue reading
Version 0.4
August 23, 2022
by
The Mysterious Developer
This update has quite a large amount of changes! The emphasis here is on the terrain. Here is the full changelog: 1. Changed up the main menu completely - it is now hopefully more readable 2. Added th...
Continue reading
Version 0.3.0
August 12, 2022
by
The Mysterious Developer
Changelog for 0.3.0: 1. Removed restriction on map size for generated maps - no longer are you restricted to max 100-by-100 maps! 2. War Exhaustion is once again capped at 100%, but for good reason: W...
Continue reading
Version 0.2.7
June 18, 2022
by
The Mysterious Developer
Version 0.2.7 is done. Here is a changelog of things: 1. Battles for territory will end when one or another civilization has 0 soldiers, instead of them losing soldiers for no reason 2. The proportion...
Continue reading
Version 0.2.6
June 10, 2022
by
The Mysterious Developer
Changelog: 1. Civilizations now explore coastal territories as and when they attempt to coastally expand, rather than always checking for it and slowing the game down(and also sometimes expanding in i...
Continue reading
Version 0.2.5
June 09, 2022
by
The Mysterious Developer
We have quite a few updates on this one! Major changes: 1. When Civilizations annex each other, the territory they annex turns into a special "occupation" type of territory, which is slow to be conver...
Continue reading
Version 0.2.2
June 02, 2022
by
The Mysterious Developer
#update
Changelog: 1. Added simpler logic for checking if territory coastal 2. Readded an idle_frame to explore_coasts checking, allowing Civilizations to properly explore coast in any direction 3. A coast th...
Continue reading