Version 0.5.1
Venire, Videre, Vincere » Devlog
A good example of all of these features is this timelapse video.
Changes:
- Removed borderless fullscreen - it's just fullscreen now
- Pressing on different game speeds unpauses the game if it's paused
- Buttons for game speed are colored cyan when pressed, showing what speed your game is at
- Added the ability to have a selected civ declare war on another if it's right clicked
- Added the ability to have a selected civ make peace with another if that one is right clicked
- Added the ability to break truces
- When a civilization ends its overlordship over a vassal, a truce is declared
- Civilizations fighting in offensive wars gain extra war exhaustion
- Distance from capital, not y coordinate, now alters supply
- When a civilization collapses, it will back out of all offensive wars
- Civilizations will favor attacking civilizations weaker than them
- Civilizations will also be less likely to make peace with a civilization that is weaker
- Changed the algorithm for removing exclaves, reducing(hopefully) the number of little ugly exclaves a civilization controls.
Files
Version 0.5.1 37 MB
Sep 13, 2022
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Venire, Videre, Vincere
Observe Civilizations expand and conquer each other!
Status | In development |
Author | The Mysterious Developer |
Genre | Simulation |
Tags | 2D, Colorful, Experimental, Godot, Level Editor, Procedural Generation, Real-Time, Sandbox, Singleplayer |
Languages | English |
More posts
- Version 0.5.5Nov 19, 2022
- Version 0.5.4Oct 07, 2022
- Version 0.5.3Sep 21, 2022
- Version 0.5.2Sep 16, 2022
- Version 0.5Sep 08, 2022
- Version 0.4.2Aug 31, 2022
- Version 0.4.1Aug 29, 2022
- Version 0.4Aug 23, 2022
- Version 0.3.0Aug 12, 2022
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