Version 0.2.2
Changelog:
1. Added simpler logic for checking if territory coastal
2. Readded an idle_frame to explore_coasts checking, allowing Civilizations to properly explore coast in any direction
3. A coast that is controlled by someone else will not be ignored by a civilization
4. Coasts are explored 3 times every second, rather than every 0.05 seconds
5. Civilizations' agenda will be Expansion only at the beginning
6. Civilizations now have a higher chance to expand by sea if they have more ports than frontiers
7. Civilizations will now only change to the "Offensive" Agenda if they have at least 50% of their max soldiers, OR with a 10% chance.
8. The difference between tech levels is now a bonus to the attacker
9. Civilizations can only annex each other after tech level 5(i.e. from 6 onwards)
10. Technology level now has a base 0.5% chance to increase with each iteration(every second), instead of decreasing in chance with each level
11. Number of soldiers from tech level is now computed differently
12. Civilizations can only annex ones that are technologically-inferior to them by at least 2 levels
13. Added rivers to the base level generation, making non-premade levels more interesting
14. Recolored terrain textures
15. In the initialization menu, the starting number of civilizations is 2 now
16. Overextension is made true for a Civilization if it has over 25% frontiers AND at least 20 frontiers to start with
17. Removed civilizations checking that they have more soldiers before attacking
18. Changed up the method for civilizations attempting to conquer each other - might be less efficient, but all previous glitches seem to have disappeared.
Files
Get Venire, Videre, Vincere
Venire, Videre, Vincere
Observe Civilizations expand and conquer each other!
Status | In development |
Author | The Mysterious Developer |
Genre | Simulation |
Tags | 2D, Colorful, Experimental, Godot, Level Editor, Procedural Generation, Real-Time, Sandbox, Singleplayer |
Languages | English |
More posts
- Version 0.5.5Nov 19, 2022
- Version 0.5.4Oct 07, 2022
- Version 0.5.3Sep 21, 2022
- Version 0.5.2Sep 16, 2022
- Version 0.5.1Sep 13, 2022
- Version 0.5Sep 08, 2022
- Version 0.4.2Aug 31, 2022
- Version 0.4.1Aug 29, 2022
- Version 0.4Aug 23, 2022
- Version 0.3.0Aug 12, 2022
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