Version 0.2.2


Changelog:

1. Added simpler logic for checking if territory coastal

2. Readded an idle_frame to explore_coasts checking, allowing Civilizations to properly explore coast in any direction

3. A coast that is controlled by someone else will not be ignored by a civilization

4. Coasts are explored 3 times every second, rather than every 0.05 seconds

5. Civilizations' agenda will be Expansion only at the beginning

6. Civilizations now have a higher chance to expand by sea if they have more ports than frontiers

7. Civilizations will now only change to the "Offensive" Agenda if they have at least 50% of their max soldiers, OR with a 10% chance.

8. The difference between tech levels is now a bonus to the attacker

9. Civilizations can only annex each other after tech level 5(i.e. from 6 onwards)

10. Technology level now has a base 0.5% chance to increase with each iteration(every second), instead of decreasing in chance with each level

11. Number of soldiers from tech level is now computed differently

12. Civilizations can only annex ones that are technologically-inferior to them by at least 2 levels

13. Added rivers to the base level generation, making non-premade levels more interesting

14. Recolored terrain textures

15. In the initialization menu, the starting number of civilizations is 2 now

16. Overextension is made true for a Civilization if it has over 25% frontiers AND at least 20 frontiers to start with

17. Removed civilizations checking that they have more soldiers before attacking

18. Changed up the method for civilizations attempting to conquer each other - might be less efficient, but all previous glitches seem to have disappeared.

Files

Windows Build 13 MB
Jun 02, 2022
MacOS Build 27 MB
Jun 02, 2022
Linux Build 14 MB
Jun 02, 2022

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