Version 0.2.5


We have quite a few updates on this one!

Major changes:

1. When Civilizations annex each other, the territory they annex turns into a special "occupation" type of territory, which is slow to be converted into normal territory, and in which fighting significantly favors the attacker.

2. The government names for Civilizations can be customized - you no longer have to contend with Duchies, Baronies, Federations, etc. - come up with your own government names! This can be found at the bottom of the "Custom Civilizations" section in the Main Menu.

3. The GUI has been changed up, away from the Godot UI, and switched the font to Roboto.

4. The game actually ends when only one Civilization remains, and has integrated all of its "occupied" territories.

5. You can speed the game up now, up to 10x as fast!

6. Both on Custom and procedural maps, you can now pick a certain number of rivers to be randomly-generated, which can change up the dynamic of the simulation!

Minor changes:

1. Creating a custom map no longer requires a game restart.

2. More combinations to the Random Civilization naming system.

3. In the start menu, the number of civilizations is not limited to 100, but instead depends on the size of the map(it can very well be in the thousands - if you can bear the lag).

4. Added "Q" and "E" as alternative ways for zooming out and in respectively.

5. A slue of balancing changes.

6. Pressing the Escape Key or clicking on unclaimed territory can now close the Information Panel when a Civilization is clicked - that saves time having to click on the little cross.

Files

Latest Windows Build 14 MB
Jun 09, 2022
Latest MacOS Build 27 MB
Jun 09, 2022
Latest Linux Build 15 MB
Jun 09, 2022

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