Version 0.2.6
Venire, Videre, Vincere » Devlog
Changelog:
1. Civilizations now explore coastal territories as and when they attempt to coastally expand, rather than always checking for it and slowing the game down(and also sometimes expanding in implausible ways after losing coasts from which they explored).
2. Losing technology due to high war exhaustion now has a 10x smaller chance.
3. More random civilization naming combinations.
4. An attacker attacking into a civilization's "occupied" territory immediately wins the battle.
5. Made the adjustment of civilizations' tech levels be a spinbox, allowing you to adjust the level via the scroll wheel, rather than having to tediously press the + or - button each time.
Files
Latest Windows Version(0.2.6) 14 MB
Jun 10, 2022
Latest MacOS Version(0.2.6) 27 MB
Jun 10, 2022
Latest Linux Version(0.2.6) 15 MB
Jun 10, 2022
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Venire, Videre, Vincere
Observe Civilizations expand and conquer each other!
Status | In development |
Author | The Mysterious Developer |
Genre | Simulation |
Tags | 2D, Colorful, Experimental, Godot, Level Editor, Procedural Generation, Real-Time, Sandbox, Singleplayer |
Languages | English |
More posts
- Version 0.5.5Nov 19, 2022
- Version 0.5.4Oct 07, 2022
- Version 0.5.3Sep 21, 2022
- Version 0.5.2Sep 16, 2022
- Version 0.5.1Sep 13, 2022
- Version 0.5Sep 08, 2022
- Version 0.4.2Aug 31, 2022
- Version 0.4.1Aug 29, 2022
- Version 0.4Aug 23, 2022
- Version 0.3.0Aug 12, 2022
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